Texture map and UV layout work. Developing a 3d model from start to finish--modeling through texturing--assures maximum performance, quality and character.
I focus on creating highly detailed, organized, clean, easy to edit and re-use textures. I have a wide range of texturing tricks in my arsenal developed over years of production work. My UV layouts are compact and
efficient, render-to-texture compatible, and provide for simplified, high quality texturing. See more texture work on the 3D Models and Racetracks pages.