I have worked on many flight simulation projects, in both artist and programmer capacities.
For Sabre Ace (Virgin 1997), I modeled and rendered the instrument panels and UI elements in 3D Studio--one of the earliest games to use this technique.
F-51 Mustang - Sabre Ace (1996)
F-80 Starfighter - Sabre Ace (1996)
F-4 Phantom, Mach Combat (2001)
Mega Jumpzone 2, Illusion Inc. (2003)
Menu Scene - Sabre Ace (1996)
F-86 Sabre - Sabre Ace (1996)
Menu - Sabre Ace (1996)