Track Gen
I designed and did a large portion of the programming for this tool. Track Gen builds complete racing environments, quickly, and accurately.
3d track surface and land data, UV co-ordinates and materials, data defined 3d features: guard rails wall and fences, spectator stands, trees, etc. are all generated.
Models for racing simulation have to look good and provide a physically accurate surface for cars to drive on. The track surface must be smoothed in bank and
altitude. Little bumps, or discontinuities, are very large at 200 mph!
Track Gen creates polygonal data for import into 3d studio, as well as data files
necessary for the racing simulation. Track boundries, racing lines for AI drivers, and camera definitions are all created in Track Gen.
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